Gang Rules
1. Gang Territory
Gangs must establish and maintain their territory. Territory wars must be approved by staff and follow proper roleplay procedures.
2. Gang Initiation
Proper initiation is required before engaging in gang-related hostile actions. Clearly communicate intentions before violence.
3. Gang Member Limit
Maximum of 8 gang members may participate in any single situation or conflict. This prevents overwhelming opposing forces.
4. Gang Alliances
Gang alliances must be declared to staff. Temporary alliances for specific situations are allowed but should be realistic.
5. Turf Wars
Turf wars must have valid roleplay reasoning and be scheduled with staff. Random turf attacks without buildup are prohibited.
6. Gang Colors & Identity
Gangs must have distinguishable colors and clothing. Members should be easily identifiable by their gang affiliation.
7. Hostage Situations
Gang-related hostage situations must have valid RP reasons. Maximum demands and negotiation times apply as per general server rules.
8. Respect Cooldowns
After major gang conflicts, a cooldown period of 30 minutes must be observed before re-engaging the same group.
Gang Rules Enforcement
Gang rules are strictly enforced. Violations may result in gang warnings, temporary suspensions, or permanent gang disbandment. Individual members may also face personal sanctions.