Gang Rules

1. Gang Territory

Gangs must establish and maintain their territory. Territory wars must be approved by staff and follow proper roleplay procedures.

2. Gang Initiation

Proper initiation is required before engaging in gang-related hostile actions. Clearly communicate intentions before violence.

3. Gang Member Limit

Maximum of 8 gang members may participate in any single situation or conflict. This prevents overwhelming opposing forces.

4. Gang Alliances

Gang alliances must be declared to staff. Temporary alliances for specific situations are allowed but should be realistic.

5. Turf Wars

Turf wars must have valid roleplay reasoning and be scheduled with staff. Random turf attacks without buildup are prohibited.

6. Gang Colors & Identity

Gangs must have distinguishable colors and clothing. Members should be easily identifiable by their gang affiliation.

7. Hostage Situations

Gang-related hostage situations must have valid RP reasons. Maximum demands and negotiation times apply as per general server rules.

8. Respect Cooldowns

After major gang conflicts, a cooldown period of 30 minutes must be observed before re-engaging the same group.

Gang Rules Enforcement

Gang rules are strictly enforced. Violations may result in gang warnings, temporary suspensions, or permanent gang disbandment. Individual members may also face personal sanctions.